Gutwhale PS4 PS5

Recently PlayStation published a game and today we will talk a bit about it. He is kind of strange but for sure that fell in love with several gamers.

The game is super weird but the strangest of all is that every time you die, you are crushed by a van.

You have one bullet and several enemies to shoot down. After firing your gun, you must retrieve the bullet and shoot again. Kill everything in sight, go down the levels, and complete each of the three chapters. In short, that's Gutwhale , it's simple, but its gameplay has some complexities.

Each of the hats has special abilities. Some increase health, others sport skills, and one multiplies the points you accumulate. Whichever one you choose, the gameplay does not change. Avoid your enemies, knock them all down, and try to make it to the end.

Rogue-like elements are back to haunt us, and this time they work well with the theme of the game. Losing everything you've worked for is heartbreaking, but each playthrough is so short that this usually painful element makes it extremely addictive.

With procedurally generated stages and tight spaces to work through, you're going to die .... a lot! No matter, however, as you experiment with different loadouts, buy new upgrades at the end of each chapter, and destroy every monster you face.

You will encounter floating skulls, pink bubbles, frogs, spinning star shapes, and more. You must learn their methods of attack and make a strategy to avoid them. It's crazy, it will leave you confused, but you will mostly have fun.

Other than that, you will see some variety in the character models and the background, which helps avoid a repetitive feel in the gameplay.

To make things weirder, Stuffed Wombat used an odd soundtrack to accompany its odd theme. Its upbeat tempo and song selection were repetitive and almost hypnotic. I probably shouldn't have expected anything different considering the theme. So it was a little disappointing when basic and almost boring sound effects accompanied every action. I felt betrayed and wanted it to be ridiculously absurd. Instead, it was very mundane, unfortunately.

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