Behold, we are faced with another personal creative project involving the Switch. This time, he is courtesy of the channel CASS Designs on Youtube, where it was shown as a Game Boy Advance SP can serve as dock for the new Nintendo platform.

According to the information released, he was made entirely with 3D printing equipment, and even brings the directional and the buttons A, B, Select and Start to finish composing the visual (it is worth noting, however, that they are not functional).

The device in question also has spaces to store the two Joy-Con for the console, as well as areas to store game cartridges. It also has spaces on the side of the display to attach the controls, allowing you to enjoy your games normally (although on a smaller screen than the standard portable version of the Switch).

 With haptic feedback, the vibrations of the controller emulate situations we see on the screen, bringing more immersion to players. Adaptive triggers, on the other hand, bring a different resistance depending on the weapon you use in a game or if you try to make a tired character run, for example.

Considering that DualSense can be used normally on PC for months now, many players were hopeful that they would be able to take advantage of the new features of the controller without having to fork out more money to buy the PS5.

This update brought some bug fixes, but also included the long-awaited DualSense support. You will now be able to rely on haptic feedback and triggers that respond differently based on the type of weapon you use throughout the adventure. The same update should be coming to the PS5 itself soon, as for now you can only play it without these controller features on the PS4 version.

It is quite possible that this will encourage other studios to release this support for their PC games, which would be great so that the wonders of DualSense are not always tied to a console. Of course, for now, we can only wait for the games themselves.

 

Former Michigan State basketball player Keith Appling has been arrested in connection with a deadly shooting in Detroit this past weekend.

Appling was arrested Monday by Michigan State Police in Chelsea, Michigan, about 55 miles west of Detroit. Troopers recovered a firearm during the arrest, according to state police.

Appling, 29, had been named as a suspect by Detroit police in the shooting death of an unidentified 66-year-old man.

Police said Appling and the man got into an argument Saturday evening that escalated into a physical fight. Appling is accused of firing several shots, fatally wounding the man, and driving away from the scene.

Appling faced drug charges in February 2020, and according to news outlets was sentenced in December to 18 months' probation. In 2017, he was sentenced to a year in jail for carrying a concealed weapon and resisting police.

Appling played for Michigan State from 2010 to 2014. He also played basketball overseas and had two brief contracts with the Orlando Magic.

Recently PlayStation published a game and today we will talk a bit about it. He is kind of strange but for sure that fell in love with several gamers.

The game is super weird but the strangest of all is that every time you die, you are crushed by a van.

You have one bullet and several enemies to shoot down. After firing your gun, you must retrieve the bullet and shoot again. Kill everything in sight, go down the levels, and complete each of the three chapters. In short, that's Gutwhale , it's simple, but its gameplay has some complexities.

Each of the hats has special abilities. Some increase health, others sport skills, and one multiplies the points you accumulate. Whichever one you choose, the gameplay does not change. Avoid your enemies, knock them all down, and try to make it to the end.

Rogue-like elements are back to haunt us, and this time they work well with the theme of the game. Losing everything you've worked for is heartbreaking, but each playthrough is so short that this usually painful element makes it extremely addictive.

With procedurally generated stages and tight spaces to work through, you're going to die .... a lot! No matter, however, as you experiment with different loadouts, buy new upgrades at the end of each chapter, and destroy every monster you face.

You will encounter floating skulls, pink bubbles, frogs, spinning star shapes, and more. You must learn their methods of attack and make a strategy to avoid them. It's crazy, it will leave you confused, but you will mostly have fun.

Other than that, you will see some variety in the character models and the background, which helps avoid a repetitive feel in the gameplay.

To make things weirder, Stuffed Wombat used an odd soundtrack to accompany its odd theme. Its upbeat tempo and song selection were repetitive and almost hypnotic. I probably shouldn't have expected anything different considering the theme. So it was a little disappointing when basic and almost boring sound effects accompanied every action. I felt betrayed and wanted it to be ridiculously absurd. Instead, it was very mundane, unfortunately.

https://www.instagram.com/p/CPQis2hjsbg/?utm_medium=copy_link


 

The highly hyped free to play Magic: Legends has more new features announced for its open beta! With the arrival of the latest update, the Pyromancer class has been added to the game, which has also revealed the fourth act of its story.

In addition, the Pyromancer's spells and clothing have been placed in the first stages of the Battle Pass, where they will continue even after the free period ends.Other new features of this patch include performance improvements, quality of life enhancements, and a new story that has been added where we can continue our adventures through the multiverse. It has been dubbed "Chasing Answers," Act IV of the journey.

Those who want to try Magic: Legends can download it now from the Epic Games Store or Arc Games, but we will also see versions for Xbox One and PlayStation 4 in 2021. 

What do you think of this news? Have you shared the blog yet? Let us know what you think.

#RPG #Fantasy 

The two developers have announced that this game will be present on all video game platforms. PlayStation presented a cinematic trailer on their channel, but it is also said that a free update will arrive called Precinct, which will bring with it Mods, and various ways to complete the objectives.

One of the big news is that it will undergo a redesign, will have new gangs, new Boss, and many new features and other things that are already in the game.

Many details have not yet been said but for sure it will be a great release.

The game will be released later this year.

Today we will do another short review as we always do, but first, I will ask you to access the other blog that was created in an app, follow it and for those who have never seen it, download the app and access the blog.

Buy Me a Coffe: https://buymeacoffee.com/Alionere

Buy Me a Coffe Download: buymeacoffee.com/?via=Alionere

And it was somewhat with this obvious prejudice and fear that the opportunity arose to review Remnant: From the Ashes, a game developed by Gunfire Games and distributed by Chinese company Perfect World Entertainment, a team that, until it was acquired by THQ Nordic in 2019, had as its best-known game Darksiders III. In addition to not being in the hands of a major studio (at least in terms of market recognition), the game had very modest marketing, being more publicized a few months before its release, which further amplified the idea of it being a gun-toting version of Dark Souls, and that would not be a good thing.

Remnant: From the Ashes is basically a third-person shooter with RPG elements, with: healing items similar to those in the Souls franchise (including the equivalent of the Estus Flask); special abilities; a wide variety of weapons; creation of items with materials obtained from bosses (which we find during exploration and during the evolution of our character); and a good diversity of enemies waiting to be defeated. But, these elements are only an inspiration for the game to create its own identity.

After a few events, the player must choose between three classes: Hunter (a class more focused on long distance combat); Ex-Cultist (class focused on middle distance combat); and Survivor (class focused on short distance combat). By choosing a class, the player will not be limited to this combat system, and it is possible early on to collect scrap metal (the game currency) and buy at least one weapon from another class, each of which will have a main weapon, a secondary weapon, and a melee weapon.

The real difference between these classes lies in the "features". Remnant: From the Ashes drops the classic character evolutions based on attributes such as Strength, Stamina, or Dexterity. Instead, we have "traits" which are basically passive abilities that offer different kinds of benefits, and which are evolved with "Trait Points" - the equivalent of experience in other role-playing games.

Something worth mentioning is that only enemies reappear in that location: all items and ammunition that have already been picked up do not reappear. At this point I can guarantee that in Remnant the difference between surviving and dying will often be precisely in the amount of ammunition you have at your disposal, since there is no abundant ammunition drop and players will not find ammunition boxes very often either.